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MAYA 2011白金手册-特效篇 视频教程【16.1G】

  • 教程大小:15.7 GB
  • 教程来源:网友上传
  • 更新时间:2019-05-20 14:32:54
  • 教程类别:ps / Maya
  • 教程语言:简体中文
  • 教程格式:wmv视频
  • 本套课程 共需:20点
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教程简介

免费第一讲:

链接:https://pan.baidu.com/s/1LWXWTovTPO5kuML3bgL8IQ               提取码:js8u 

【Maya2011】MAYA 2011白金手册-特效篇.pdf

MP4

1.1 粒子工具.mp4

1.2 粒子工具实例_星空.mp4

1.3 粒子工具实例_粒子网格.mp4

1.4 粒子属性介绍.mp4

1.5 粒子发射器介绍.mp4

1.6 Omni发射器实例.mp4

1.7 Directional发射器实例A.mp4

1.7 Directional发射器实例B.mp4

1.8 Directional发射器实例B.mp4

10.1 流体菜单介绍.mp4

10.2 创建海洋.mp4

11.1 毛发属性介绍.mp4

11.2 毛发控制类型.mp4

12.1 Hair创建.mp4

12.2 Hair属性.mp4

12.3 Hair菜单.mp4

12.4 Hair实例.mp4

13.1 Ncloth介绍.mp4

13.2 Nucleus属性.mp4

13.3 Ncloth形态属性.mp4

13.4 Ncloth约束菜单.mp4

13.5 约束实例.mp4

14.1 Nparticle介绍.mp4

14.2 Nucleus属性.mp4

14.3 Nparticle实例.mp4

15 Painteffects介绍.mp4

16.1.1 单摆.mp4

16.1.2 单摆实例.mp4

16.10 shave.mp4

16.11 Hair控制骨骼制作柔性绑定.mp4

16.12.1 桌布.mp4

16.12.2 布料渲染.mp4

16.13.1 水流特效.mp4

16.13.2 水的渲染.mp4

16.2 多米诺骨牌.mp4

16.3 钢索桥.mp4

16.4 粒子火焰特效.mp4

16.5 箭雨.mp4

16.6 粒子水波纹.mp4

16.7 流体制作海洋.mp4

16.8.1 果酱.mp4

16.8.2 果酱渲染.mp4

16.9 流体特效.mp4

2.1 物体表面发射粒子基础.mp4

2.2 物体发射粒子实例.mp4

2.3 物体发射粒子实例_导火索.mp4

2.4 物体发射粒子实例_爆炸特效.mp4

2.5 物体发射粒子实例_礼花爆炸.mp4

2.6 曲线发射粒子实例_房屋燃烧.mp4

2.7 粒子模拟水流效果实例.mp4

3.1 表面发射粒子属性.mp4

3.2 下雪实例.mp4

3.3 文件贴图控制粒子形态基础.mp4

3.4 贴图控制粒子形态实例A.mp4

3.5 贴图控制粒子形态实例B.mp4

4.1 刚体属性实例.mp4

4.2 刚体约束.mp4

5.1 风场.mp4

5.2 阻力场实例.mp4

5.3 统一场.mp4

5.4 常用力场介绍.mp4

6.1 Goal目标属性.mp4

6.2 粒子碰撞及碰撞事件属性.mp4

7.1 粒子替代介绍.mp4

7.2 粒子替代实例.mp4

7.3 Sprites粒子实例.mp4

8.1 柔体基础介绍.mp4

8.2 弹簧属性介绍.mp4

8.3 柔体权重绘制工具.mp4

8.4 柔体实例_旗帜.mp4

8.5 弹簧实例_摄像机.mp4

8.6 弹簧实例_摄像机高级控制.mp4

9.1 火焰特效.mp4

9.2 烟雾特效.mp4

9.3 礼花特效.mp4

9.4 闪电特效.mp4

9.5 破碎特效.mp4

9.6 粒子流动跟随特效.mp4

9.7 曲面流动跟随特效.mp4

scene

稿件场景文件

第10章 初始——最终场景文件

10.2_Presets_airBag_end.mb

第11章 初始——最终场景文件

Example_end.mb

第1章 初始——最终场景文件

baozha.mb

baozha_end.mb

第2章 初始——最终场景文件

02_Collide_end.mb

02_Collide_Start.mb

02_Instancer_Attirbutes_Start.mb

02_Instancer_Attributes_end.mb

daohuosuo.mb

daohuosuo_end.mb

goal.mb

goal_end.mb

jingling_end.mb

nParticle _end.mb

xingyun_end.mb

2.2.10 jinglinglizi

leaf.1.tga

leaf.10.tga

leaf.11.tga

leaf.12.tga

leaf.2.tga

leaf.3.tga

leaf.4.tga

leaf.5.tga

leaf.6.tga

leaf.7.tga

leaf.8.tga

leaf.9.tga

└─.mayaSwatches

leaf.1.tga.swatch

leaf.12.tga.swatch

└─Create Emitter

Create Emitter.mb

mouse.jpg

└─.mayaSwatches

mouse.jpg.swatch

player_head_front.JPG.swatch

第5章 初始——最终场景文件

5.4-Newton.mb

第6章 初始——最终场景文件

6.11_Create Springs.mb

6.11_Create Springs_end.mb

6.2_Active-Passive Rigid Body.mb

6.2_Active-Passive Rigid Body_end.mb

└─第7章 初始——最终场景文件

7.5.1_Create Shatter.mb

7.5.1_Create Shatter_end.mb

└─视频场景文件

01_Particles

workspace.mel

3dPaintTextures

assets

autosave

CATIAV4_DC

CATIAV5_DC

clips

data

DXF_DC

HIKCharacter

HIKEffectorSet

HIKPropertySet

HIKState

images

└─tmp

untitled.iff

IPT_DC

mel

particles

01_Stars_startup

particleShape1.42500.pdc

02_Particle grid_startup

particleShape1.111750.pdc

03_Particle Attrub_startup

particleShape1.67500.pdc

particleShape2.67500.pdc

04_Emitter_startup

particleShape1.51500.pdc

06_Omie_startup

particleShape1.47000.pdc

06_Omni Emitter_B_startup

particleShape1.40500.pdc

06_Omni Emitter_startup

particleShape1.47000.pdc

07_DirecterEmitter_A_startup

particleShape1.20500.pdc

07_DirecterEmitter_B_startup

particleShape1.58000.pdc

└─07_DirecterEmitter_startup

particleShape1.7000.pdc

renderData

depth

iprImages

mentalray

└─shaders

renderScenes

scenes

02_Stars.mb

03_Particle grid.mb

04_Particle Attributes.mb

05_Create Emitter.mb

06_Omni Emitter.mb

07_DirecterEmitter_A.mb

08_DirecterEmitter_B.mb

└─edits

sound

sourceimages

SPF_DC

└─textures

02_Emitting_from_objects

workspace.mel

assets

autosave

images

fire.mov

particles

05_Fireworks_startup

particleShape1.37750.pdc

particleShape2.37750.pdc

particleShape3.37750.pdc

06_Fire_Part5_startup

particleShape1.41500.pdc

particleShape2.41500.pdc

└─07_Waterflow_startup

particleShape1.28500.pdc

scenes

01_Emitting from objects.mb

02_EmittingObjectPart1.mb

02_EmittingObjectPart2.mb

03_Start_TransferCord.mb

03_TransferCord_Part3.mb

04_Explosion_Part4.mb

05_Fireworks.mb

06_Fire_Part5.mb

06_Fire_Start.mb

07_Waterflow.mb

.mayaSwatches

01_Emitting from objects.mb.swatches

02_E_c.mb.swatches

04_Emitting_Object_Part4.mb.swatches

04_Explosion_Part4.mb.swatches

05_Fire_Part5.mb.swatches

05_Fire_Start.mb.swatches

07_Waterflow.mb.swatches

└─edits

sourceimages

daohuoso.JPG

england002.jpg

england019.jpg

pai.jpg

shuiguanc.jpg

zhuan.jpg

.mayaSwatches

daohuoso.JPG.swatch

england002.jpg.swatch

england019.jpg.swatch

pai.jpg.swatch

shuiguanc.jpg.swatch

zhuan.jpg.swatch

└─smoke

smoke.1.iff

smoke.10.iff

smoke.11.iff

smoke.12.iff

smoke.13.iff

smoke.14.iff

smoke.15.iff

smoke.16.iff

smoke.17.iff

smoke.18.iff

smoke.19.iff

smoke.2.iff

smoke.20.iff

smoke.21.iff

smoke.22.iff

smoke.23.iff

smoke.24.iff

smoke.25.iff

smoke.26.iff

smoke.27.iff

smoke.28.iff

smoke.29.iff

smoke.3.iff

smoke.30.iff

smoke.4.iff

smoke.5.iff

smoke.6.iff

smoke.7.iff

smoke.8.iff

smoke.9.iff

└─.mayaSwatches

smoke.1.iff.swatch

smoke.10.iff.swatch

smoke.18.iff.swatch

smoke.30.iff.swatch

textures

└─tmp

07_Waterflow.iff

03_Surface Emission

workspace.mel

3dPaintTextures

04_3dpaint

nurbsPlaneShape1_color.tga

└─.mayaSwatches

nurbsPlaneShape1_color.tga.swatch

└─06_fire

nurbsPlaneShape1_color.tga

└─.mayaSwatches

nurbsPlaneShape1_color.tga.swatch

assets

autosave

clips

data

images

.mayaSwatches

24389_270930.jpg.swatch

└─smoke

smoke.1.iff

smoke.10.iff

smoke.11.iff

smoke.12.iff

smoke.13.iff

smoke.14.iff

smoke.15.iff

smoke.16.iff

smoke.17.iff

smoke.18.iff

smoke.19.iff

smoke.2.iff

smoke.20.iff

smoke.21.iff

smoke.22.iff

smoke.23.iff

smoke.24.iff

smoke.25.iff

smoke.26.iff

smoke.27.iff

smoke.28.iff

smoke.29.iff

smoke.3.iff

smoke.30.iff

smoke.4.iff

smoke.5.iff

smoke.6.iff

smoke.7.iff

smoke.8.iff

smoke.9.iff

└─.mayaSwatches

smoke.1.iff.swatch

smoke.10.iff.swatch

smoke.18.iff.swatch

smoke.30.iff.swatch

mel

particles

renderData

depth

iprImages

mentalray

└─shaders

renderScenes

scenes

01_Surface_Attribute.mb

02_Snow.mb

03_Text.mb

04_3dpaint.mb

05_sphere.mb

06_fire.mb

Particles.mb

.mayaSwatches

03_Text.mb.swatches

04_3dpaint.mb.swatches

04_Rose.mb.swatches

05_sphere.mb.swatches

06_fire.mb.swatches

└─edits

sound

sourceimages

basic_texture.jpg

ground.TGA

test.iff

test2.iff

TEXT.JPG

TEXT_COLOR.JPG

└─.mayaSwatches

basic_texture.jpg.swatch

ground.TGA.swatch

test.iff.swatch

TEXT.JPG.swatch

TEXT_COLOR.JPG.swatch

└─textures

04_Rigidbody

workspace.mel

3dPaintTextures

assets

autosave

CATIAV4_DC

CATIAV5_DC

clips

DAE_FBX

DAE_FBX export

data

DXF_DC

FBX

FBX export

HIKCharacter

HIKEffectorSet

HIKPropertySet

HIKState

images

IPT_DC

mel

mentalRay

particles

└─03_Rigidbody_Attrib_Particle_startup

particleShape1.250.pdc

renderData

depth

iprImages

mentalray

└─shaders

renderScenes

scenes

01_Rigidbody_Attrib.mb

02_Rigidbody_Attrib.mb

Rigidbody_simple.mb

└─.mayaSwatches

BOX.mb

CAR.mb

CAR.mb.swatches

sound

sourceimages

ground.jpg

jinshu.jpg

planksold0168_1_s.jpg

└─.mayaSwatches

ground.jpg.swatch

jinshu.jpg.swatch

planksold0168_1_s.jpg.swatch

SPF_DC

└─textures

05_Fields

workspace.mel

3dPaintTextures

assets

autosave

CATIAV4_DC

CATIAV5_DC

clips

DAE_FBX

DAE_FBX export

data

DXF_DC

FBX

FBX export

HIKCharacter

HIKEffectorSet

HIKPropertySet

HIKState

images

IPT_DC

mel

mentalRay

particles

02_Drag_startup

particleShape1.30000.pdc

02_uniform_startup

particleShape1.14750.pdc

07_Uniform_startup

particleShape1.40500.pdc

particleShape2.40500.pdc

Emitter_startup

particleShape1.23500.pdc

└─Particles_startup

particleShape1.250.pdc

renderData

depth

iprImages

mentalray

└─shaders

renderScenes

scenes

01_Air_Emitter.mb

01_Air_Particles.mb

02_Drag.mb

02_Drag_Start.mb

03_Gravity.mb

04_Newton.mb

07_Uniform.mb

07_Uniform_Start.mb

08_Volume_Curve.mb

sound

sourceimages

└─smoke

smoke.1.iff

smoke.10.iff

smoke.11.iff

smoke.12.iff

smoke.13.iff

smoke.14.iff

smoke.15.iff

smoke.16.iff

smoke.17.iff

smoke.18.iff

smoke.19.iff

smoke.2.iff

smoke.20.iff

smoke.21.iff

smoke.22.iff

smoke.23.iff

smoke.24.iff

smoke.25.iff

smoke.26.iff

smoke.27.iff

smoke.28.iff

smoke.29.iff

smoke.3.iff

smoke.30.iff

smoke.4.iff

smoke.5.iff

smoke.6.iff

smoke.7.iff

smoke.8.iff

smoke.9.iff

└─.mayaSwatches

smoke.1.iff.swatch

smoke.10.iff.swatch

smoke.18.iff.swatch

smoke.30.iff.swatch

SPF_DC

└─textures

06_Goal

workspace.mel

3dPaintTextures

assets

autosave

CATIAV4_DC

CATIAV5_DC

clips

DAE_FBX

DAE_FBX export

data

DXF_DC

FBX

FBX export

HIKCharacter

HIKEffectorSet

HIKPropertySet

HIKState

images

IPT_DC

mel

mentalRay

particles

01_Goal_Attrib_ok_startup

particleShape1.250.pdc

01_Goal_Attrib_startup

particleShape1.250.pdc

02_Goal_Attrib_startup

└─02_Particle_Collide_startup

particleShape1.58750.pdc

particleShape2.58750.pdc

renderData

depth

iprImages

mentalray

└─shaders

renderScenes

scenes

01_Goal_Attrib_ok.mb

01_Goal_Attrib_Start.mb

02_Collide_Start.mb

02_Particle_Collide.mb

.mayaSwatches

011_Goal_Attrib.mb.swatches

02_Collide.mb.swatches

└─edits

sound

sourceimages

shuiguanc.jpg

SPF_DC

└─textures

07_Instancer

workspace.mel

3dPaintTextures

assets

autosave

clips

data

images

└─tmp

untitled.iff

mel

particles

01_Instancer_ok_startup

particleShape1.74500.pdc

02_Instancer_Attirbutes_startup

particleShape1.40250.pdc

└─02_Scale_startup

particleShape1.75250.pdc

renderData

depth

iprImages

mentalray

└─shaders

renderScenes

scenes

01_Instancer.mb

01_Instancer_Start.mb

02_Instancer_Attirbutes.mb

02_Instancer_Attirbutes_Start.mb

└─Sprites

Part1_sprites.mb

Part2_sprites.mb

Part3_sprites.mb

Sprites.mb

sound

sourceimages

bball2.gif

bowlFloor1.rgb

bubble.iff

bubbleClear.iff

color.png

color02.png

gd.jpg

leaf.1.tga

leaf.10.tga

leaf.11.tga

leaf.12.tga

leaf.2.tga

leaf.3.tga

leaf.4.tga

leaf.5.tga

leaf.6.tga

leaf.7.tga

leaf.8.tga

leaf.9.tga

sma.tga

snowflake_wAlpha.rgb

sunmoon.iff

sunmoon.sgi

└─.mayaSwatches

color.png.swatch

color02.png.swatch

gd.jpg.swatch

out01.png.swatch

└─textures

08_Softbody

workspace.mel

3dPaintTextures

assets

autosave

CATIAV4_DC

CATIAV5_DC

clips

data

DXF_DC

images

IPT_DC

mel

particles

01_Soft_Attirbutes_startup

copyOfpSphere1ParticleShape.250.pdc

02_Spring_Attirbutes_startup

pPlane1ParticleShape.250.pdc

03_Softbody_Panter_startup

copyOfpPlane1ParticleShape.250.pdc

04_Flag_startup

copyOfpPlane1ParticleShape.13500.pdc

05_Springs_Camara_startup

particleShape1.33750.pdc

pCube1ParticleShape.33750.pdc

└─06_Springs_Camara2_startup

particleShape1.250.pdc

particleShape2.250.pdc

pCube2ParticleShape.250.pdc

renderData

depth

iprImages

mentalray

└─shaders

renderScenes

scenes

01_Soft_Attirbutes.mb

02_Spring_Attirbutes.mb

03_Softbody_Paint.mb

04_Flag.mb

05_Springs_Camara.mb

06_Springs_Camara2.mb

└─edits

sound

sourceimages

Holzburg1.jpg

Holzburg2.jpg

Holzburg3.jpg

Holzburg4.jpg

Holzburg5.jpg

SPF_DC

└─textures

09_Effects

workspace.mel

3dPaintTextures

assets

autosave

clips

DAE_FBX

data

DXF_DC

DXF_FBX

Fbx

fur

furAttrMap

furEqualMap

furFiles

furImages

└─furShadowMap

images

sd.iff

└─tmp

01_fire_effect.iff

03_Fireworks.iff

03_Fireworks_Start.iff

04_Lighting_Start.iff

07_particle_grid.iff

12_fire_effect.iff

13 Effects - Fireworks.iff

13_smoke_effect.iff

14_fireworks.iff

15_lighting.iff

24_numeric.iff

26_sprites.iff

29_cloud_features.iff

untitled.iff

mel

particles

01_fire_effect_startup

particleShape1.19250.pdc

02_smoke_effect_startup

SmokeParticleShape1.91000.pdc

03_Fireworks_startup

Fireworks1BurstPositionsShape.19750.pdc

Fireworks1BurstSparksShape.19750.pdc

Fireworks1LaunchPositionsShape.19750.pdc

Fireworks1RocketsShape.19750.pdc

Fireworks1RocketTrailsShape.19750.pdc

FireworksBurstPositionsShape.19750.pdc

FireworksBurstSparksShape.19750.pdc

FireworksLaunchPositionsShape.19750.pdc

FireworksRocketsShape.19750.pdc

FireworksRocketTrailsShape.19750.pdc

04_Lighting_startup

lightningCurve1ParticleShape.1250.pdc

lightningCurve2ParticleShape.1250.pdc

lightningCurve3ParticleShape.1250.pdc

lightningCurve4ParticleShape.1250.pdc

lightningCurve5ParticleShape.1250.pdc

lightningCurve6ParticleShape.1250.pdc

07_Curve_Flow_startup

Flow_particleShape.24500.pdc

08_Surface_Flow_startup

particleShape1.16750.pdc

22 Render Type - Multi_startup

particleShape1.250.pdc

24_numeric_startup

particleShape1.33750.pdc

29_cloud_features_startup

particleShape1.250.pdc

35 Fields - Vortex_startup

particleShape1.250.pdc

38_particle_goals_startup

particleShape1.250.pdc

39_particle_collisions_startup

particleShape1.250.pdc

Administrator.20110112.1553_startup

SmokeParticleShape1.12750.pdc

└─temp_sprinkler_startup

particleShape1.250.pdc

renderData

depth

iprImages

mentalRay

finalgMap

lightMap

photonMap

└─shadowMap

└─shaders

renderScenes

scenes

01_fire_effect.mb

01_fire_effect_Start.mb

02_smoke_effect.mb

02_smoke_effect_Start.mb

03_Fireworks.mb

03_Fireworks_Start.mb

04_Lighting.mb

04_Lighting_Start.mb

05_Surface_Shatter.mb

06_Solid_Shatter.mb

07_Curve_Flow.mb

07_Curve_Flow_Start.mb

08_Surface_Flow.mb

sound

sourceimages

burst_alpha.iff

burst_color.iff

egypt001b.jpg

smoke.1.iff

smoke.10.iff

smoke.11.iff

smoke.12.iff

smoke.13.iff

smoke.14.iff

smoke.15.iff

smoke.16.iff

smoke.17.iff

smoke.18.iff

smoke.19.iff

smoke.2.iff

smoke.20.iff

smoke.21.iff

smoke.22.iff

smoke.23.iff

smoke.24.iff

smoke.25.iff

smoke.26.iff

smoke.27.iff

smoke.28.iff

smoke.29.iff

smoke.3.iff

smoke.30.iff

smoke.4.iff

smoke.5.iff

smoke.6.iff

smoke.7.iff

smoke.8.iff

smoke.9.iff

tree.tga

└─.mayaSwatches

egypt001b.jpg.swatch

└─textures

arch22_072_tex1.jpg

arch22_coal.jpg

arch22_sausage.jpg

charcoal.jpg

grill_base.jpg

grill_texture.jpg

tire_texture.jpg

└─.mayaSwatches

arch22_072_tex1.jpg.swatch

arch22_coal.jpg.swatch

arch22_sausage.jpg.swatch

charcoal.jpg.swatch

grill_base.jpg.swatch

grill_texture.jpg.swatch

steak_texture.jpg.swatch

tire_texture.jpg.swatch

10_Fluid

workspace.mel

assets

autosave

scenes

01_Introduce.mb

02_Pond.mb

└─edits

└─tmp

untitled.iff

└─persp

untitled.iff

11_Fur

workspace.mel

3dPaintTextures

assets

autosave

CATIAV4_DC

CATIAV5_DC

clips

data

DXF_DC

fur

furAttrMap

02_FurConctrl_L_ArmShape_Bear_Baldness.iff

02_FurConctrl_L_ArmShape_Bear_Length.iff

02_FurConctrl_L_ArmShape_Bear_Polar.iff

02_FurConctrl_L_ArmShape_FurDescription1_Baldness.iff

02_FurConctrl_L_ArmShape_FurDescription1_BaseColor.iff

02_FurConctrl_polySurfaceShape18_Bear_Baldness.iff

02_FurConctrl_polySurfaceShape18_Bear_BaseColor.iff

02_FurConctrl_polySurfaceShape18_Squirrel_Baldness.iff

02_FurConctrl_polySurfaceShape18_Squirrel_BaseColor.iff

03_Fur_polySurfaceShape18_Llama_Baldness.iff

03_Fur_polySurfaceShape18_Llama_Length.iff

Model_L_ArmShape_FurDescription1_Polar.iff

furEqualMap

01_FurAttributes_L_ArmShape_eqMap_1.iff

01_FurAttributes_R_ArmShape_eqMap_1.iff

01_FurAttributes_TailShape_eqMap_1.iff

02_FurConctrl_L_ArmShape_eqMap_1.iff

02_FurConctrl_monkeymodeldressShape_eqMap_1.iff

02_FurConctrl_PantsShape_eqMap_1.iff

02_FurConctrl_polySurfaceShape18_eqMap_1.iff

02_FurConctrl_R_ArmShape_eqMap_1.iff

02_FurConctrl_TailShape_eqMap_1.iff

03_Fur_polySurfaceShape18_eqMap_1.iff

Model_L_ArmShape_eqMap_1.iff

Model_R_ArmShape_eqMap_1.iff

Model_TailShape_eqMap_1.iff

furFiles

furImages

01_FurAttributes.0001.iff

01_FurAttributes_z.0001.iff

02_FurConctrl.0001.iff

02_FurConctrl_z.0001.iff

03_Fur.0001.iff

03_Fur_z.0001.iff

Model.0001.iff

Model_z.0001.iff

└─furShadowMap

images

uv_fur.jpg

└─tmp

01_FurAttributes.iff

02_FurConctrl.iff

03_Fur.iff

Model.iff

untitled.iff

IPT_DC

mel

mentalRay

particles

renderData

depth

iprImages

mentalray

└─shaders

renderScenes

scenes

01_FurAttributes.mb

02_FurConctrl.mb

02_FurConctrl_Start.mb

03_Fur.mb

Model.mb

.mayaSwatches

02_FurConctrl.mb.swatches

03_Fur.mb.swatches

Model.mb.swatches

└─edits

sound

sourceimages

fur_contrl.jpg

猴小弟Tt.jpg

└─.mayaSwatches

fur_contral.TGA.swatch

fur_contrl.jpg.swatch

猴小弟Tt.jpg.swatch

猴小弟Tt_furcontrl.JPG.swatch

SPF_DC

└─textures

12_Hair

workspace.mel

3dPaintTextures

└─02_Hair_Attirbutes

hairBaseShape_color.tga

assets

autosave

CATIAV4_DC

CATIAV5_DC

clips

data

DXF_DC

fur

furAttrMap

furEqualMap

furFiles

furImages

└─furShadowMap

images

└─tmp

02_Hair_Attirbutes.iff

03_Hair.iff

Girl.iff

Hair.iff

Head.iff

mm.obj.iff

Model.iff

untitled.iff

IPT_DC

mel

particles

renderData

depth

iprImages

mentalray

└─shaders

renderScenes

scenes

01_Head.mb

02_Hair_Attirbutes.mb

03_Hair.mb

04_Girl.mb

04_Girl_Start.mb

└─.mayaSwatches

02_Hair_Attirbutes.mb.swatches

03_Hair.mb.swatches

Girl.mb.swatches

sound

sourceimages

12b3dc50.dds

12b3dd50.dds

12c56a50.dds

└─.mayaSwatches

12b3dc50.dds.swatch

12b3dd50.dds.swatch

12c56a50.dds.swatch

SPF_DC

└─textures

13_nCloth

workspace.mel

3dPaintTextures

assets

autosave

CATIAV4_DC

CATIAV5_DC

clips

data

DXF_DC

fur

furAttrMap

furEqualMap

furFiles

furImages

└─furShadowMap

images

IPT_DC

mel

particles

renderData

depth

iprImages

mentalray

└─shaders

renderScenes

scenes

01_Introduce.mb

02_Nucleus_Attribute.mb

02_Nucleus_Attribute_Fn.mb

05_Constraints.mb

05_Constraints_Fn.mb

Flag.mb

Shafa.mb

└─03_Ncloth_Shape

03_A_Ncloth_Collisions.mb

03_B_Ncloth_Resistances.mb

03_C_Ncloth_Rigidbody.mb

03_D_Ncloth_Attract.mb

03_D_Ncloth_Attract_Start.mb

03_E_Ncloth_Pressure.mb

└─Final

03_A_Ncloth_Collisions.mb

03_B_Ncloth_Resistances.mb

03_C_Ncloth_Rigidbody.mb

03_E_Ncloth_Pressure.mb

sound

sourceimages

txt_cl_02.jpg

└─.mayaSwatches

txt_cl_01_spc.jpg.swatch

txt_cl_02.jpg.swatch

SPF_DC

└─textures

14_nParticles

workspace.mel

assets

autosave

scenes

01_Nparticles.mb

02_Nucleus_Attr.mb

03_Nparticle.mb

.mayaSwatches

03_Nparticle.mb.swatches

└─edits

└─tmp

untitled.iff

15_PaintEffects

bamboo.jpeg

star.jpeg

workspace.mel

assets

autosave

└─scenes

01_Introduce.mb

.mayaSwatches

01_Introduce.mb.swatches

└─edits

└─16_sl

scenes

ex1

danbai.mb

ex10

bread_1.mb

bread_model.mb

ex11

bread_fin.mb

bread_texture.mb

ex12

fliud.mb

ex13

man_hair_start.mb

shave_fin.mb

shave_start.mb

└─.mayaSwatches

man_hair.mb.swatches

shave_fin.mb.swatches

ex14

xiangriku_fin.mb

xiangriku_start.mb

└─.mayaSwatches

xiangrikui.mb.swatches

xiangriku_sfin.mb.swatches

xiangriku_start.mb.swatches

xiangriku_step1.mb.swatches

ex15

ncloth_fin.mb

ncloth_render_fin.mb

ncloth_render_start.mb

ncloth_start.mb

wine.mb

wine_nurbs.mb

└─.mayaSwatches

ncloth_render_fin.mb.swatches

ncloth_render_start.mb.swatches

ncloth_start.mb.swatches

wine_nurbs.mb.swatches

ex16

render_env.mb

rf_cup.mb

rf_render.mb

└─.mayaSwatches

rf_render.mb.swatches

ex2

danbai_render.mb

ex3

duominuo.mb

rigidbody_duominuo.mb

ex4

duominuo_render.mb

ex5

gangsuoqiao_fin.mb

gangsuoqiao_start.mb

ex6

particle_1.mb

particle_fin.mb

particle_start.mb

ex7

gongjian.mb

jianyu_fin.mb

ex8

ripple.mb

└─ex9

ocean.mb

└─sourceimages

A009.hdr

A009_h.hdr

LAKEREM.JPG

shave_color.tga

tex_.jpg

└─ripple

ripple.1

ripple.10

ripple.2

ripple.3

ripple.4

ripple.5

ripple.6

ripple.7

ripple.8

ripple.9

└─.mayaSwatches

ripple.1.swatch

ripple.10.swatch

ripple.2.swatch

ripple.3.swatch

ripple.4.swatch

ripple.5.swatch

ripple.6.swatch

ripple.7.swatch

ripple.8.swatch

ripple.9.swatch

Tools

CamPlay.exe

TSCC.exe

└─video

chap10_cjhy.avi

chap10_ltcdjs.WMV

chap11_mfkzlx.WMV

chap11_mfsxjs.WMV

chap12_hrcd.WMV

chap12_hrcj.avi

chap12_hrsl.WMV

chap12_hrsx.WMV

chap13_ncjs.avi

chap13_ncsx.WMV

chap13_ncxtsx.WMV

chap13_ncyscd.avi

chap13_yssl.avi

chap14_npjs.avi

chap14_npsl.avi

chap14_npsx.avi

chap15_pfjs.avi

chap16_db.WMV

chap16_dbxr.WMV

chap16_dmrgp.WMV

chap16_gj.WMV

chap16_gjxr.WMV

chap16_gsq.avi

chap16_hrkzgg.WMV

chap16_jy.WMV

chap16_lttx.WMV

chap16_ltzzhy.WMV

chap16_lzhytx.WMV

chap16_lzsbw.WMV

chap16_sdxr.WMV

chap16_shave.WMV

chap16_sltx.WMV

chap16_zb.WMV

chap16_zbxr.WMV

chap1_dtfsq1.avi

chap1_dtfsq2.avi

chap1_lzfsq.avi

chap1_lzgj.avi

chap1_lzslxk.avi

chap1_lzsx.avi

chap1_lzwg.avi

chap1_oifsq.avi

chap2_bztx.avi

chap2_dhs.avi

chap2_fslzjc.avi

chap2_fslzsl1.avi

chap2_fwrs.WMV

chap2_lhbz.WMV

chap2_mnsl.WMV

chap3_bmfslz.WMV

chap3_tthlzxtjc.avi

chap3_ttkzlzxt1.WMV

chap3_ttkzlzxt2.WMV

chap3_xxsl.avi

chap4_gtsxsl.avi

chap4_gtys.avi

chap5_cylc.avi

chap5_fc.avi

chap5_tyc.avi

chap5_zlc.avi

chap6_gmbsx.avi

chap6_pzsxjs.avi

chap7_lztdjs.avi

chap7_lztdsl.avi

chap7_splzsl.avi

chap8_qz.avi

chap8_rtjcjs.avi

chap8_rtqzhzgj.avi

chap8_sxj.avi

chap8_sxjgjkz.avi

chap8_thsxjs.avi

chap9_hytx.avi

chap9_lhtx.avi

chap9_lzldgstx.avi

chap9_pstx.WMV

chap9_qmldgstx.avi

chap9_sdtx.avi

chap9_ywtx.avi

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